Wildly Anticipated “Destiny” Does Not Live Up to Expectations…Yet
October 19, 2014
“Destiny, become legend.” From the moment I first heard those words, I knew “Destiny” was something ambitious. Though, it does have a rough start, I think it will become legend.
“Destiny” attempts to create what many gamers have been seeking over the years, and what so many companies have not considered undertaking: unification of many diverse and successful game types into one spectacularly interesting and edgy new game. This attempt is almost a complete fan service, as a result, “Destiny” is the first of its type. This is both good and bad.
“Destiny” has so many things it is trying to be, it doesn’t fully deliver on key elements needed to make any one genre it borrows from successful.
Yet it still is an incredible game.
The second you create your character, you are bathed in the beautiful world that captures imagination.
It is astonishingly large, and inviting.
You get a sense of the majesty when walking through the tower hub, the home of the Guardians in “Destiny.” Ships constantly take off, and merchants are set up in courts, tents and lots. Knightly banners drape the walls, messages arrive from humanity expressing their thanks for keeping them safe and give you a sense of pride for being a fabled Guardian.
All this combines to make the world alive, and filled with character.
You are entertained by simply watching those around you go about their business.
The soundtrack expresses the benevolence of your existence. The deep choirs echoes, and bouncing bellowing drums pound to strike you with awe. It will give you goosebumps embarking on the truly epic quest assigned.
As you play, your character ranks up. This unlocks new abilities and paths to follow. With so many ways to fight, the game doesn’t ever become boring.
Unfortunately, that’s about all the good I can say about it.
You can never truly explore everything around you, you are kept in a large checkpoint-like system.
Gathering loot requires no clearly defined tasks, or any specific creed to go by and when you do find the correct task, it kinda boils down to: go into the wilderness and shoot this monster.
While enemies are diverse and interesting, tougher bosses tend to become bullet sponges.
Player classes, while fun, don’t really seem all too distinguished from eachother. They all basically do the same thing only with stealth, explosions or magic to accompany the Hunter, Titan and Warlock. This is even worse when you see all classes can use the same weapons. The game feels more like shooting things with your friends than the carefully strategized game plan it attempts to be.
The lack of a trading system is infuriating.
You can grind for hours, score the best in your fire team and the guy in last place will get that legendary chest piece you’re looking for.
Coming from Bungie, the geniuses behind “Halo,” the story promised to be epic, especially when you have “Destiny’s” beautiful and inclusive world. But it’s almost completely ignored.
I was severely disappointed when the story was completed in less than two hours. With a hand full of generic cut scenes that are so vague, and at times ludicrous, I actually wanted to skip them and go back to shooting stuff.
“Destiny,” before its premiere, was the most anticipated game in a long time, it looked to be something new and even better than “Halo,” one of the greatest game series ever made.
“Destiny” was doing everything right, taking a totally original approach to game-play, story, graphics and delivery. But what we get is honestly a let down.
However, “Destiny” is still one of the greatest games I’ve ever played.
“Destiny” has come forward as something new. It is a great concept that attempts to break the mold of video games. The game’s appearance and game-play is so riveting and interesting you can’t help but come back to it again and again.
With no template to base itself off of, there are bound to be hiccups and flaws.
Bungie plans to expand on “Destiny” over the next 10-year period, while adding new content based on their first field test. As the game goes on, problems will be addressed and “Destiny” will become what we envisioned it to be in the first place.
This game has too much riding on it to fail. With a 500 million dollar budget, the passionate and experienced Bungie, the eager fan-base and the killer marketing, failure doesn’t seem possible.
It is the destiny of “Destiny” to become legend.